Posts Tagged Catalyst

Mass Effect 3 Continued: Clarifications, Corrections and Comments (Also Alliteration)

First of all, a huge thanks to everyone who has made this post such  a success. According to the WordPress tracker I’ve received over 30,000 views over the past three days, as well as hundreds of messages in my email, twitter and comments. When I wrote this article I never thought it would get this much attention, of course I secretly hoped it would and am overjoyed that hope has been fulfilled. That said a lot of comments and emails, while all overwhelmingly positive, did point out a few mistakes I made in the first article. Others have brought up issues with Mass Effect 2 that would be helpful to explain. So let’s get right down to it:

The Logic of the Catalyst

So what little negative feedback  I did get was about my use of the Meme picture, and that I wrongly interpreted the Catalyst’s intentions. And they were entirely correct. In my defense, the Catalyst AI God had so flabbergasted me that, in all honesty, I wasn’t paying that close attention to what he was saying. However, instead of retroactively changing my original post and in the interest of full disclosure, I decided to leave it as is and address this mistake here.

So initially I said that Catalyst was seeking to destroy all organic life in order to save organic life from synthetics, a completely circular argument. However, what the Catalyst actually says is that they destroy advanced organic life in order to keep them from developing synthetic life which would in turn destroy all organic life, regardless of technological advancement. So no, it’s not completely circular, but the logic being employed is still incredibly faulty since the Catalyst is relying on either highly speculative or downright false information to come to its conclusion. The Catalyst asserts that organic life will inevitably create synthetic life, and then further asserts that all synthetic life will eventually try to wipe out organic life. Therefore the Catalyst and his Reapers seek to avert this situation entirely by destroying organic life before it can create the synthetic life that would lead to its own destruction. Let’s try and break this thought process down, and see where it goes wrong:

First of all, the Catalyst says synthetic life will always wipe out organic life. Now this is demonstratively false, not only through evidence such as EDI and the Geth working in harmony with organic life, but through the Catalyst’s own existence! See the Catalyst claims that they seek to preserve organic life in the form of Reapers, and the cycle is meant to protect undeveloped organic life. But the Catalyst is a synthetic life form itself, some kind of sentient AI…so by its reasoning, shouldn’t it be trying to wipe out organics anyway? The very fact that the Catalyst is trying to preserve organic life is evidence against its own argument, since he (a synthetic life form) isn’t trying to wipe out organics. Well, okay he is trying to wipe out organics, but only to advanced organics before another Synthetic does it to all organics. If he’s capable of understanding the value of organic life, why does he think all other synthetics would be unable to come to this conclusion?

The only evidence given in support of the Catalyst’s thinking is anecdotal, he tells us a story of how the Reapers were once organic beings being wiped out by synthetics but became the Reapers to destroy them. He doesn’t really give us anything other than his opinion as to why Synthetics would want to destroy their creator, there was the possibility for some cool dialogue to tell us the Reaper’s perspective on things. Instead we’re just expected to believe him implicitly, which we have no reason to do since he controls the Reapers currently exterminating humanity. By all accounts Shepard has the closet organics have ever come to defeating the Reapers, and now the Catalyst has every reason to lie, but we’re expected to believe him?

“Would this face lie to you?”

And even if we accepted the argument being presented, there are several less complicated ways to go about preventing this situation. Why not have the Reapers move in only on the condition that some synthetic life form actually becomes hostile, and a threat to the galaxy. Or better yet, why not just stick around, greet the new species at the citadel and tell them the dangers of creating synthetic life forms. Act as a galactic police department as it were, and slap down any species attempting to create synthetic life. There are plenty of ways to go about preventing the Synthetic vs Organic holocaust, nearly all of which don’t involve the wholesale slaughter of billions.

Finally, if the Reapers are merely galactic gardeners doing what must be done, why do Sovereign and Harbinger seem to relish the slaughter so much? In Mass Effect 1, Sovereign seemed to think Organic life was inferior and unworthy of his attention…but yet his mission is really to safeguard organic life? Why so hostile if the end result is benevolent? Harbinger was even more psychotic, with several lines in ME2 referring to genetic abnormalities and weaknesses, furthering the conclusion that Reapers view organic life as inferior. So are the Reapers all hapless pawns, not even realizing their own objective is to help organics? If so, that just neuters the menace of the Reaper’s even further.

So yes, the Catalyst’s argument isn’t circular, but that doesn’t make it any less stupid or flawed.

I Don’t Hate Bioware

And they should totally hire me

So the rest of the negative feedback focused on what other people saw as a hate fueled rage against Bioware, so I just want to get out there that I don’t hate Bioware by any stretch of the imagination, nor would I hate anybody or anything simply for ruining a game. My criticism may have been harsh, but it wasn’t meant to sound angry. I chose a somewhat irreverent tone because a purely professional tone would have bored a majority of my readers, and sure I threw in a few expletives for the sake of humor, and maybe poked a little fun at the writers at Bioware, but by no means was it meant to convey contempt. In fact, if I didn’t like Bioware I wouldn’t have gone through all the trouble of writing out a huge step-by-step post about how the ending went wrong.

Some of the comments that I didn’t allow through all usually came down to flame bait or simply screams of rage about my picking apart of the ending. For those people, I’m not censoring all attempts at disagreement, but if you’re going to disagree, at least do it in a respectful and at least partially coherent way. For instance reply #193 in the comments on the article, was extremely well written and didn’t devolve into name calling, while at the same time disagreeing with me entirely.

There was one comment in particular that bothered me, however, that I’d like to address here: “I like how your 2nd edit was basically asking them to hire you when you essentially called them idiots.” 

Well first of all, the comment was only half-joking, I don’t seriously expect an offer from Bioware. My only qualifications are as a writer, and since I have no prior experience working in the gaming industry, it isn’t realistic to expect a job offer. That said, if ever I were to apply to Bioware, I would certainly be using this article as part of my portfolio since it speaks to my ability to reach a large audience and write in an entertaining and informative way.

I believe Bioware, and the people who work there, have the emotional and professional maturity to accept the criticism of their work. If they didn’t, I doubt Bioware would have gotten this far. An essential part of writing, or really any creative endeavor, is to accept criticism of your work and not take it personally. If you start taking every criticism as a personal attack you’ll go absolutely insane. I also don’t believe I called Bioware idiots, and in fact I think I praised them for the story telling in Mass Effect 3 aside from the ending. Everyone makes mistakes, everyone screws up occasionally. Being able to accept that and move on is part of being human. You learn from the mistake and use what you learned to do better in the future. Bioware didn’t get to where it is now by failing to learn this basic lesson.

So to the person who left that comment: Your belief that Bioware would refuse to hire me based on a post criticizing their work does Bioware more disservice than my critique does.

Mass Effect 2: Shadows of Things to Come

A lot of people have said they found Mass Effect 2 equally flawed as a game, and while I agree it was flawed I don’t think it was as badly flawed as Mass Effect 3. However, there were several large flaws that created a ripple effect and led to some of the problems we saw in Mass Effect 3, such as:

The Crucible

So a lot of people wrote in about how they thought the Crucible came right out of left field, and they’re right, it did. Right after Shepard’s escape from Earth, he heads for Mars where some Prothean Archives apparently hold the secret to defeating the Reapers. Why this information was never discovered before is never adequately explained, with Liara making vague references to using the Shadow Broker’s assets to locate this information.  Mass Effect 3 also fails to mention how this Crucible is supposed to work. In fact the lack of information originally had me thinking the Crucible was nothing more than another Reaper ploy, getting all the races to waste valuable time, resources and manpower constructing a useless weapon. I thought that would have been an awesome twist. But okay, it docks with the Citadel and the Catalyst says the Crucible has allowed for new options and gives you your red/blue/green options. There’s never any explanation as to why the Crucible has allowed for new options or what exactly the Crucible does upon firing.

So why does this relate to Mass Effect 2? Well, because if Bioware wanted to introduce the Crucible, the time to do so was in Mass Effect 2. Whereas Mass Effect 1 focused on introducing the Reapers and the threat they posed, Mass Effect 2 should have focused on Shepard’s attempts to find a way to stop them and when I first played Mass Effect 2 I thought it had.

Everyone remember Haestrom?

There was some pretty heavy foreshadowing in this section of Mass Effect 2, taking great pains in letting the player know that Haestrom’s Star was dying faster than it should be. When I originally played the game, I thought this was going to be the galaxy’s salvation. After all, if Dark Energy was capable of killing a Star, surely a Reaper would be even easier to kill. I thought perhaps Mass Effect 3 would focus on the galaxy’s attempt to harness the Dark Energy into a weapon capable of killing the Reapers. Now, the original writer of Mass Effect 2 has come out and said that the original plan was for Dark Energy to be the poltergeist of the universe, and the Reapers were trying to stop its spread. I can see why Bioware abandoned this idea, because it is a bit weird. However, Haestrom itself was a great way to subtly introduce a salvation for the Galaxy. In fact, it would have been so easy for the Crucible to merely be a Dark Energy weapon, that I’m surprised that Bioware didn’t simply run with that idea from the start. The foreshadowing was already in place, and it wouldn’t have been any more ridiculous a solution as having the Crucible found on mars.

Cerberus

Part of the reason I think Mass Effect 2 failed to introduce a plausible way to stop the Reapers, was because it focused too much of its energy on setting up Cerberus as a secondary villain. Now don’t get me wrong, I think Cerberus made a great villain and personally I thought Martin Sheen just plain kicked ass as the Illusive Man. However, Cerberus also goes from being a small, but well organized and funded organization in Mass Effect 1 to a huge conglomerate capable of funding a ridiculously expensive reanimation process right along with providing enough funding for dozens of other operations, not to mention the cost of creating the Normandy SR2. It goes even further in Mass Effect 3, with Cerberus apparently having the infrastructure to possess a highly sophisticated army and fleet capable of launching attacks on multiple targets. This all took took Cerberus from a small, but credible, threat to an enormous larger than life organization that was just as dangerous as the Reapers. The trouble is that the Reapers were such an immense enemy, they demanded a lot of time to properly flesh out, characterize, and eventually, lead us to a solution to defeating them. Unfortunately, if you think about Mass Effect 2, most of the time was spent going about the intricacies of Cerberus’s operations, and only occasionally broken up by fights with the Collectors.

The point is, most of the time was spent doing stuff completely unrelated to stopping the Reapers, whereas in my opinion, that needed to be the focal point of the entire game.

There’s nothing wrong with having another villain in a story, but you cannot give both villains the same amount of screen time with diluting both of them, which is what happens in Mass Effect 3. If you think about it, a lot of Mass Effect 3 is actually about fighting Cerberus rather than the Reapers. In fact the very first thing Shepard does after leaving Earth is go fight Cerberus on Mars, and with every mission focusing on stopping the Reapers, there is another plot critical mission to stop Cerberus.  The missions come in rhythm of fighting Reapers and then Cerberus, the only break in that 1-2 rhythm is the Perseus Veil missions.

Earth Mission – Reapers

Mars Mission – Cerberus

Palaven Mission – Reapers

Sur’Kesh Mission – Cerberus

Tuchanka Mission – Reapers

Citadel Mission – Cerberus

Perseus Veil Missions – Geth, with Reaper finale

Thessia Mission – Reaper and Cerberus

Horizon – Reapers and Cerberus

Cerberus HQ – Cerberus

Earth Finale – Reapers

As you can see, the end result is that no one really gets enough screen time to fully realize their independent plots. Cerberus’s ultimate plan was never really fleshed out, and I was genuinely excited to see where it went after the Horizon mission and saw Cerberus had acquired the ability to disrupt Reaper signals on the ground. It seems like that was an important plot point that would be brought up again in the final battle, but unfortunately it is never mentioned again. When Shepard finally confronts the Illusive Man on the Citadel, he never really reveals how he was planning to control the Reapers, and it was clearly mentioned on Horizon that Cerberus had only learned how to disrupt the Reaper signal to Husks and related fodder, they were still unable to disrupt a full-fledged Reaper. Now we can chalk that up to the Illusive Man being indoctrinated, but in the end, it seems like Cerberus’s story line just petered out. In the end it was as if Cerberus served not other function than to merely slow down the player from completing the story line too quickly…it felt like filler.

By comparison, not nearly enough time was given to the Reapers and the main plot line: how to stop them. Harbinger, who played a significant role in Mass Effect 2, isn’t actually seen until the finale of the game…and even then he doesn’t speak or do anything other than blast Shepard with his Beam. The Crucible, and how it works, is subsequently never revealed. In the end it felt like two unfinished plot lines that, instead of getting tied up, frayed into a thousand different fibers at the end, like a rope pulled too taut.

Hi…does anyone remember me?
(I’m so lonely)

Now I can see why they did this from a game play side of it, after all, constantly fighting the Reapers would eventually get boring and Cerberus presents the player a new set of challenges to keep them interested. However, I think Cerberus needed to play a much smaller part, and in fact I think Cerberus was done perfectly in Mass Effect 1. It was a small, but highly organized and well funded organization that was constantly on Shepard’s radar, and yet was ultimately insignificant compared to Saren and the Reapers. You could go through the entire plot of Mass Effect without ever doing a Cerberus mission, and that’s how they should have kept it.  Purely optional missions to help flesh out the world, and give the player something interesting to do if they got bored fighting the same enemies.

In the end, however, Mass Effect 3 was a result of it collapsing under its own weight by trying to carry two huge villains at the same time. In my opinion, Cerberus should have continued being a small, optional threat you had to deal with on the side but otherwise having no actual impact on the main plot. However, there was just so much time invested into fleshing out Cerberus in Mass Effect 2, that it was almost unavoidable that they would be included in the main plot.

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