Super Edit:
I have a new, much more coherent review of the Dragon Age: Inquisition’s ending right here. Just click anywhere on this giant block of text.
Edit: Since this post was written in the heat of the moment and not up to my usual standards, I’ve done a new review of the ending. I figured I’d leave this one up though in the interest of full disclosure, and for anyone who’s curious as to what my first drafts usually look like.
So I’ve been in a bit of a funk lately. I’ve found that I’m just having a hard time concentrating on my writing and my blog. Maybe it’s the soul crushing loneliness. Or maybe it’s the fact that my recurrence of depression has me living in a bottomless pit of despair. Regardless of the reason, I just haven’t been writing like I should. To try and pick myself up I bought Dragon Age: Inquisition. I never planned on buying this game, but after seeing so many people recommend it and so many positive reviews, I finally decided to get it.

I was hoping to do a review of it, like I’ve done for The Walking Dead series, praising its storytelling and characters. But what I got was even better…
I got a bad ending.
And there’s nothing that motivates me like a bad ending. After all, my most successful post was eviscerating the horrible ending of Mass Effect 3.
So thank you BioWare! Thank you for giving me an ending that’s somehow EVEN WORSE than Mass Effect 3. You have given me reason to exist once again.
All That Matters is the Ending:
Dragon Age Inquisition
Now let me preface this whole review by saying that I have something like 60 hours logged in Inquisition. It’s a good game. And I totally understand why the game is getting such great reviews from everyone. Just like Mass Effect 3 though, it’s the ending that totally derails the whole thing. The main plot is competently written, the characters are amazing as usual, and the huge expansive environments really let you experience Thedas is a way the Dragon Age: Origins never allowed. Yet the ending…
The ending is somehow even worse than that of Mass Effect 3.
“But John, how can that be!?” I hear you ask, “Mass Effect 3’s ending was without a doubt the worst finale in the history of video games!”
Well… it’s worse because it doesn’t even try.
As harsh as I was on Mass Effect 3’s ending, on some level I still respected what they did. They dreamed big. And really the main problem with the ending was the last 10 minutes of the game with the Star Child and his Architect-like explanation of the Reapers.

As many wise people have said over the eons:
If you’re going to fail, fail spectacularly!
For all its failings, at least Mass Effect 3 tried. It tried hard. The finale in the smoking ruins of Earth’s cities is still one of my favorite moments in gaming, and ignoring the last ten minutes, it’s a fine ending to the series.
Dragon Age: Inquisition on the other hand…well it doesn’t even try. It fails so pitifully that I almost hate to tear it down further. Mass Effect 3 was a worthy opponent, an ending whose many grand mistakes demanded a long detailed analysis. Inquisition practically apologizes to you for having such a bad ending, before immediately offering to sell you a better one. Ten, twenty years down the road people will look back and remember the hilarious aftermath of Mass Effect 3’s terrible ending, and the otherwise amazing game that led to that ending. Ten, twenty years down the road people will look back on Inquisition and say… “What game was that again?”
So why is it so utterly forgettable? Well…
1. There’s No Payoff
Let me just say this… I never really got into the plot of Inquisition once “The Elder One” was revealed to be Corypheus (really Bioware, Corpse? That’s the best anagram you could come up with?) Up until the attack on Haven I felt like this story had the potential to go anywhere, who was the mysterious voice in the ruins of the Temple of Sacred Ashes. What was the purpose behind the Divine’s “sacrifice”, what was the ultimate plan behind the rifts? This story could have gone in so many epic directions, told us strange and wonderful tales.
Instead it went with the old and incredibly tired megalomaniac aspiring to Godhood route.

Now I’ll be the first to admit that there’s nothing new under the sun, every story has been told. The challenge of writing a good story lies in telling the same old crap in new and interesting ways. Bioware failed to do so. All of Corypheus’s dialogue sounds like it came straight out of an “Antagonist Dialogue for Dummies” book complete with the deep, gravely voice. He wants to become a god and remake the world in his own image…well get in line buddy, there’s long, long line of people ahead of you that already had that idea.
Even after Corypheus proved to be a disappointing reveal, I was hoping maybe his plan was imaginative or would reveal something interesting about his character. Did he learn something when he was lost in the Fade? Was there a secret to Godhood? Was he behind Red Lyrium and its corruptive properties?
We may never know because his whole plan seems to be “enter the fade” and… well that’s it. Nothing else. There’s only a Step A, with Corypheus apparently hoping that the rest will somehow take care of itself. Yeah, that went real well for you the last time you tried it, Magister. Oh did I forget to mention he was one of the original Tevinter Magister’s the penetrated the Golden City, turning it black and unleashing the Darkspawn? Well he is. That’s the same plan he has now, because surely the same plan couldn’t fail twice right?
And yet despite the fact this same plan has already failed before, everyone is convinced it’s going to work. Why? If he didn’t become a god from penetrating the Golden City, why would entering the Black City herald any different results? The better explanation is that his tampering with the fade might unleash powers that will destroy the world, but everyone acts like that’s the less likely option, despite literally no one explaining why.

Corypheus, apart from being utterly forgettable, is also just really terrible at his job. He’s built up as this all-powerful demigod and yet he fails every single time we meet him. The whole reason this plot even begins is because the all-powerful sphere of magic slips from his hand. Yes, the inciting incident of this entire story can be summed up as “Oops…butter fingers!”
Next he attacks Haven, a tiny little village utterly isolated from the rest of the world. Yet despite having an army of thousands, magical abilities powerful enough to rip open the sky, and a fucking dragon, he can’t even do that properly. Then he marches into the Arbor Wilds in search of the Well of Sorrows, and fails to get there before the Inquisitor despite having a head start. Oh, and we only know he’s heading there because he takes his entire fucking army with him. Why not just take a small team? You’re a demigod after all, why did you need thousands of soldiers?
And while we’re on the subject of the Well of Sorrows…why wasn’t this your plan A, Corypheus? If the Well of Sorrows could have taken you into the fade, why rip open a giant green sky hole and announce to everyone your intentions? He could have gone into the Arbor Wilds and taken the the Well of Sorrows before anyone even knew he existed.
And finally we get to the final boss fight? Finally, Corypheus has a chance to show us all the power at his disposal…
And he’s basically a mediocre Mage. The unstoppable Demigod, who everyone was telling me would easily kill me if we met in battle, who can levitate an entire temple and the bedrock it sit on… is apparently not all that powerful in combat. Hitting him repeatedly with an axe seemed to work just fine guys, but thanks for all the concern.

Ultimately the game is 99% build up and 1% crushing disappointment. Everything in the game fools you into thinking that the story is building into an epic finale. It’s like watching the fuse on a firework slowly burn down, and you brace yourself for the spectacular light show you think is coming, only for the firework to fizzle pathetically to nothing.
2. None of Your Choices Matter
Aside from the horrible dialogue and awful contradictions that Mass Effect 3’s ending introduced, the other major complaint was the fact that in the end none of your choices really mattered. Whether you chose to kill or spare the Rachnid Queen, whether you sided with Krogan or the Salarians, none of it affected the ending. It was a perfectly valid criticism, ultimately nothing you did in Mass Effect had any effect on the ending. Now take that utter lack of meaningful impacts from your choices and multiply it by a hundred.
That’s how useless your choices are in Dragon Age: Inquisition.
Not only do none of your choices affect the ending…they don’t affect the game period. One of the early story missions asks you to choose between seeking the aid of the Mages or the Templars. I chose the Templars because I thought their anti-magic abilities would be the most useful against a mage like Corypheus (at the time I didn’t know he was less dangerous than the wildlife in this game.) When Corypheus attacked Haven, his Venatori were supported by rebel mages and then…well they’re never seen again. From then on it’s just Venatori and Red Templars, Templars corrupted by Red Lyrium. Okay, I can accept that maybe I didn’t save all the Templars and that they’d still show up…but the utter lack of mages? Where did they all go? You telling me they were wiped out at Haven? Every mage from every circle?
Bioware couldn’t even make their first meaningful choice in the game last beyond one mission. But at least it showed up in one mission, that’s more than I can say for the rest of the choices you’re given.
Another mission later on asks you whether you want the Grey Wardens to join the Inquisition. I exiled them from Orlais because I figured they were too susceptible to Corypheus’s darkspawn influences. So was my caution rewarded and a mutiny in my own army avoided? Or were my troops slaughtered by Darkspawn without the Grey Wardens to protect them? Uh, apparently neither , because as far as I can tell, not a single thing changed. I looked it up, even if you let them stay, all they do is show up at Skyhold. It’s a purely cosmetic choice.
Did you save Empress Celene or allow her to be killed so her more militaristic cousin could take over? Hint: It doesn’t matter, you get Orlais’s army no matter what.

And while I wasn’t expecting every single operation on the war map to have a significant impact on the game, I did expect some kind of feedback. I helped Queen Anora of Ferelden broker a peace with Orlais. I sent my troops to combat an army of Darkspawn and hunt them down when they retreated into the mountains. I gave financial and medical aid to civilians affected by the Orlesian Civil War. These were big missions with far ranging implications, and surely those would have some impact.
Nope. You can go through the entire game without doing a single operation and it would’t affect the outcome, not even a single line of dialogue would change.
I paid special attention to the Keep missions because those, I thought for sure, would play an important part in the ending. Surely the ending would feature all out war with Corypheus and his army. Maybe even the Tevinter Empire would send its legions in support, and my strategic positions in the keeps would be the difference between victory and defeat. So I captured the Keeps, and did all the operations to make sure they were operating at maximum efficiency. I found a new source of water for the keep in the Western Approach and made sure they had good food to eat. I rebuilt the highway at Empris Du Lion so that troops could march through the area quickly.
And it didn’t matter, because the only thing Keeps do is operate as another campsite that you can fast travel to. They also have a merchant or two that will sell you some good stuff. But as for an impact on the story? Nope.

So what about character side quests? Surely their approval would matter in the end. Cole, a spirit of Compassion, was worried that Corypheus might bind him. So I found an amulet to protect him, and then helped Compassion learn to forgive the man who killed the boy he couldn’t save. So did Corypheus attempt to bind Cole and impotently rage at me when he failed? Nope, as far as I can tell he never even made an attempt to do so.
And yet in the final meeting in Skyhold’s grand hall, Cole has the gall to say “Did you see? Corypheus tried to bind me and he couldn’t!”
No Cole, I didn’t see that. I would loved to have seen that. To see some kind of feedback from my choices.
The only choices that have any impact on the story are the ones from previous games. And it’s kind of impressive they managed to integrate so many of your previous choices into the game world. It’s just a shame that they couldn’t do the same thing for all the choices you make in the game you just spent nearly $70.00 on.
3. The Story is a DLC Marketing Tactic
I think the saddest part of the ending, is that I was waiting for the other shoe to drop. When my final objective was “Retire to your Quarters” I thought, Bioware you crafty Dog. This is a fake ending isn’t it? I’m going to retire to my room, and then my Inquisitor will wake up in the middle of the night as Skyhold is besieged by…someone. I didn’t even care who at that point, just tell that anemic boss fight wasn’t the ending. But no, I retired and the game gave me a final whimper as it gave me a couple of portraits explaining how my actions had consequences. Even that final ending monologue was pathetic compared to Dragon Age: Origins, at least Origins went through every choice you made and told you the fate of all the characters you got to meet. Inquisitions final monologue covers like 3 of the major choices in the story and maybe like 2 or 3 characters. That’s it.
Still, even as the credits rolled I thought, nah. Bioware couldn’t have fallen this far. No way. Mass Effect 3 had a bad ending, but surely the company hadn’t fallen this far from grace.
When I saw this after credits stinger, it suddenly all made sense. The whole, shamefully underwritten plot and story of Dragon Age: Inquisition was just a preamble to a series of DLC.

Oh, so you didn’t like the ending? Well guess what, there was this far more interesting story going on in the background this whole time! But you’ll have to pay to see that one, because forking out $70.00 fucking dollars just isn’t enough to justify us giving you a good story. – EA Games, apparently
Well guess what Bioware and EA. Fuck you. If you couldn’t get a decent story written for the main game, what makes you think I’m going to trust your storytelling abilities in any of the undoubtedly long series of overpriced DLC adventures you have planned?
So in Conclusion…
Bioware took our criticisms of Mass Effect 3’s Red, Blue and Green endings by giving Dragon Age Inquisition only a single color ending.
And that color is white.









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