• The Symbolism of Prey

    The Symbolism of Prey

      I thoroughly enjoyed my time with Prey, thirty five hours of crawling through Talos 1’s immense interior and gleefully drifting through space on its exterior, was great fun. What kept me going though, as always, was the story. While the plot was a standard aliens run amok plot, the narrative uses that cliché to Read more

  • Prince of Egypt

    Prince of Egypt

    About a month ago, my twitter follower XUfan2012 requested I review a movie called Prince of Egypt. And like every other time someone says they actually enjoy my work, I immediately put off publishing it. It wasn’t right, this isn’t what he wants to read. Fortunately, he seems to know me pretty damn well, because he tweeted Read more

  • Mass Effect Andromeda: The Pathfinder

    Mass Effect Andromeda: The Pathfinder

    One of the most jarring elements of Andromeda’s dialogue was how everyone called you Pathfinder all the time. It was ridiculous, as if they’d written the script before coming up with Ryder’s name, so they just used the title and never bothered to search-replace that shit afterward. This would have been halfway acceptable in the Dragon Read more

  • Mass Effect Andromeda: The Importance of Family

    Mass Effect Andromeda: The Importance of Family

    I was intrigued about the idea of having a family join you in Andromeda, in fact it gave me hope for the game because I thought it was a borderline genius idea. What better way to ground the game’s stakes than to include a family? Ryder’s family could have been the motivation players needed to Read more

  • Wrex versus Drack: Nuanced versus Obvious Writing

    Wrex versus Drack: Nuanced versus Obvious Writing

    Show don’t tell is an important rule in writing, especially in a visual medium like video games. However, it’s also a rule taken too literally by some writers, who think everything has to be action in order to show rather than tell. Taken literally, dialogue would seem to be telling instead of showing, but in Read more

  • All That Matters is the Ending: Mass Effect Andromeda

    All That Matters is the Ending: Mass Effect Andromeda

    This was a difficult post to write. There’s just so much wrong with this game’s writing that I had a hard time organizing my thoughts. I’ll need to do several follow up articles to cover everything that went wrong with it, but suffice it to say that the glitchy gameplay and hilariously bad facial animations Read more