• Wonder Woman: Putting “Hero” Back in Superhero

    Wonder Woman: Putting “Hero” Back in Superhero

    I didn’t have much hope for Wonder Woman, considering the movies that came before. I touched briefly on Batman vs Superman, specifically how Zack Snyder’s desire to make superheros “grow up” ended up making his films feel bland and pointless. Wonder Woman takes the opposite tack and embraces everything that makes superheroes such wondrous fantasies. Wonder Woman simply tells the story… Read more

  • The Symbolism of Prey

    The Symbolism of Prey

      I thoroughly enjoyed my time with Prey, thirty five hours of crawling through Talos 1’s immense interior and gleefully drifting through space on its exterior, was great fun. What kept me going though, as always, was the story. While the plot was a standard aliens run amok plot, the narrative uses that cliché to… Read more

  • Prince of Egypt

    Prince of Egypt

    About a month ago, my twitter follower XUfan2012 requested I review a movie called Prince of Egypt. And like every other time someone says they actually enjoy my work, I immediately put off publishing it. It wasn’t right, this isn’t what he wants to read. Fortunately, he seems to know me pretty damn well, because he tweeted… Read more

  • Mass Effect Andromeda: The Pathfinder

    Mass Effect Andromeda: The Pathfinder

    One of the most jarring elements of Andromeda’s dialogue was how everyone called you Pathfinder all the time. It was ridiculous, as if they’d written the script before coming up with Ryder’s name, so they just used the title and never bothered to search-replace that shit afterward. This would have been halfway acceptable in the Dragon… Read more

  • Mass Effect Andromeda: The Importance of Family

    Mass Effect Andromeda: The Importance of Family

    I was intrigued about the idea of having a family join you in Andromeda, in fact it gave me hope for the game because I thought it was a borderline genius idea. What better way to ground the game’s stakes than to include a family? Ryder’s family could have been the motivation players needed to… Read more

  • Wrex versus Drack: Nuanced versus Obvious Writing

    Wrex versus Drack: Nuanced versus Obvious Writing

    Show don’t tell is an important rule in writing, especially in a visual medium like video games. However, it’s also a rule taken too literally by some writers, who think everything has to be action in order to show rather than tell. Taken literally, dialogue would seem to be telling instead of showing, but in… Read more