Mass Effect: Andromeda
My series of articles on the disappointing follow-up to Mass Effect 3, which shares many of the same faults as Dragon Age: Inquisition but to an even worse degree.
The main article on Andromeda’s storytelling failures focusing on Ryder’s poor dialogue, unfocused narratives, and an ultimately unearned ending.
A comparison of how Wrex was introduced in the original Mass Effect and how Drack is introduced in Mass Effect: Andromeda. An excellent showcase of what an experienced storyteller can do compared to a novice.
Family is one of the fundamental building blocks of life, and yet it’s one that is completely and utterly ignored by Mass Effect: Andromeda.
The Ryder’s nepotism could have made for a fascinating story, but instead it’s completely ignored and the Pathfinder is treated like a messiah by everyone he meets.