So, one last swipe at this dead horse before I leave its carcass to rot, okay? Let’s talk about one of the most disappointing aspects of Dragon Age Inquisition, the inquisitor itself. For a roleplaying game, Dragon Age Inquisition didn’t provide a lot of opportunities to play a role.
Despite being able to customize your character to an insane degree, from gender/race to which voice actor you wanted to represent your character, the ability to define that character in game was anemic at best. In fact one could argue that it was because of this extreme amount of customization that the character itself was a blank cipher. Obviously the player character is supposed to be blank so that players can project their own personalities into the game, that’s not the problem. The problem is that projecting a personality into Dragon Age Inquisition is damn near impossible.
While different dialogue choices in the game allow you to react differently to different situations, there’s no coherent structure tying those dialogue choices together. The dialogue suffers from the same problem as everything else: it’s completely isolated from the rest of the game. The only character you can play is a schizophrenic suffering from multiple personalities, because there’s no way to craft a fully realized character.
Let’s talk about Commander Shepard for a moment; as I pointed out in my Mass Effect 3 review, no matter what choices you make, Commander Shepard still has several important characteristics that are always present:
There are several others but let’s focus on these three. As I said, these characteristics are present in every Commander Shepard, but it’s the player’s input that helps to define those characteristics. Is Commander Shepard’s courage simply conquering his fear of death and charging into danger, or does it extend to moral courage too, the ability to do what’s right even if it isn’t easy? That depends entirely on how you play the character. Shepard is courageous no matter what, otherwise Shepard wouldn’t be the last hope for humanity, but it’s the player’s choices that help to define that characteristic and make it feel real. Is Shepard Loyal to his friends or to Humanity as a whole, willing to put human interests above everything else? Does Shepard’s perseverance come from stubborn pride or righteous morality?
Every dialogue choice and every action you could take in Mass Effect helped to make Commander Shepard feel like a living, breathing person. It’s why there are dozens of Facebook fan pages and twitter accounts for Commander Shepard. It’s why people cosplay as Commander Shepard at conventions. Shepard was a fully realized character, someone we could not only project ourselves onto, but also relate with.
Now name me three characteristics for the Inquisitor…
Okay, let’s make it easier, is there even a single characteristic to work with?
Courage? One of the first dialogue options you can pick is trying to wiggle out of going to the Rift.
Loyalty? The inquisitor doesn’t even know any of the characters when he first arrives, and can choose to kick out almost every companion he has.
Perseverance? The inquisitor certainly does persevere through a lot, but there’s never any motivation for him to do so. He perseveres because the plot demands it, nothing more.
There’s a reason you’re not going to see people cosplaying the Inquisitor, and its not just because that uniform is so darn generic: it’s because he’s nothing but a uniform. There’s no way to consistently project any characteristics onto him. And I think one of the main problems is that, once again, Inquisition needed a prologue: an opportunity to get to know our character.
Mass Effect started out with Admiral Hackett and Captain Anderson giving us a brief description of Shepard’s past, whichever one you chose, followed by an opportunity to meet some of the characters. You’re conversation with Dr. Chakwas and Ensign Redshirt (I forget his name), allows you to decide whether you’re going to play a hardnosed no-nonsense commander, or an informal commander who treats his soldiers like friends. Then you meet the Turian Spectre, and you can choose to be either diplomatic or xenophobic in your reply.
More importantly though, these choices continue to present themselves throughout the game. You can continue being xenophobic when talking with aliens, or maybe as Shepard works with Turians, Krogan, and Salarians, Shepard becomes more accepting of their cultures. Shepard can continue to be an aloof commander that keeps a discreet distance from his soldiers, or one that likes to share a drink with Garrus after a hard day’s sniping.
Dragon Age Origins gives you a pretty blank character as well, but again the prologue is what allows you to get to know your character and decide how you want to play the role. If you picked the Dwarf Noble origin, are you a stuffy aristocrat who refuses to even speak to the lower castes or a rebellious heir to the throne who is disheartened at how the lower castes are treated?
The Dalish Elf, are you the curious adventurer who wants to explore that ancient ruin or the cautious voice of reason when your friend decides to investigate?
The City Elf, are you bitter and resentful at how humanity has treated your people, or do you rise above it and hope your calm resolve eventually triumphs over human arrogance?
And once again these choices can continue to be reinforced or changed during the course of the game. Elves will be continually harassed by human characters for the rest of the game, and you can react calmly or threaten to gut them. Then your actions within the game will determine whether your character is brave, cunning, cruel or compassionate.
Now let’s look at Dragon Age Inquisition. When you’re first arrested you can act like a total coward and try to talk your way out of leading Cassandra to the Rift, but later on in the game there is no option to continue playing your character as a coward. When you’ve officially been named head of the Inquisition and move to Skyhold, one of the options for your speech is “for my own power!” and yet there are no future dialogue choices that allow you to continue playing as a power-hungry dictator in the making. Even the romances are badly designed in that there is no way to screw it up.
Romancing a character in Mass Effect or Dragon Age Origins meant picking the appropriate responses, ones that would please whoever you were romancing. If you were romancing Zevran, crude sexual innuendos and a certain amount of arrogance would get you a long way. Try being arrogant and crude with Lelianna and you’ll lose relationship points fast. The same was true with Mass Effect, their responses to your flirtations was dependent on how you flirted and their personality.
Come Dragon Age Inquisition and this has all been replaced with a single dialogue option in the upper left of the conversation wheeled marked with a big goofy heart. You want to romance someone, just click that button and your character will take care of the rest. No need to actually get to know the characters and what they like, oh no, that’s too complicated. And sometimes if you want to romance a certain character, the Inquisitor ends up making decisions that are totally out of character for the role you’re desperately trying to play.
I was trying to play my character as a ruthless Inquisitor, willing to do anything and everything to obtain his goals. This was already difficult enough with the shizophrenic dialogue choices and lack of any meaningful input for my gameplay choices, but when I romanced Josephine all of that went straight out the window. I had to duel Josephine’s suitor to win her heart because apparently someone at Bioware had just read Romeo and Juliette before writing Dragon Age Inquisition. Was I given the option of poisoning my opponent before the duel, and thus ensure my victory? Or could I send one of Lelianna’s assassins to kill him and make it look like an accident? Could I throw honor to the wind and simply plunge my sword into my opponent’s heart?
No I couldn’t do any of those things. My Inquisitor showed up and had a stupid duel when that would have been the last thing my character would have done, but that didn’t matter because the game just railroads you along a very specific path.
Would Josephine still have loved my character after I presented her the severed head of her former lover? No, she absolutely wouldn’t have, that would be totally out of character. She probably would have spat in my face and never spoken to me again.
But that’s what I wanted: the ability to fail.
I wanted to be able to fail to romance her. Not a stupid dialogue option that allows you to end the relationship, but a real, plausible way that our relationship could have been irrevocably broken. Instead every single romanceable character in the game will fall in love with you, just so long as you’re the correct gender and you keep pushing that Love button in every conversation. Your character will shift personalities faster than a sociopathic serial killer in order to match the desires of your love interest.
The fact of the matter is that Dragon Age Inquisition was badly mislabeled when it was declared an RPG, because it’s impossible to play a role of any kind. The infrastructure necessary to make the Inquisitor an interesting character that feels real just isn’t there. I never felt any attachment to my Inquisitor. I’ll always remember Commander Shepard and the first Hero of Ferelden I played because they both felt like real characters.
The Inquisitor, just like the game he stars in, is utterly forgettable.
Thanks for reading and don’t forget to check out my Patreon Page! And a huge thanks to Eric for becoming my first patron, I’m already playing through Planescape Torment and hope to have the review for it soon!